
Speaking for everyone at Wizards, going forward we’ll be as transparent as possible and respond to issues you care about as soon as we can. And please know that we have multiple people looking at your feedback and comments on this topic and every other passionate issue that springs up in the community, so please do keep them coming.Īnd lastly, I wanted to end with a commitment to you for 2016. If you need to vent your frustration on anyone, send your thoughts my way instead of piling it on the various individuals who have tried to help by communicating through our chaos. Going forward, please take this post as Wizards' official stance. I know there have been different messages in the last few days saying things that conflict with the above (and with each other), and I apologize for the confusion we've caused though our own internal misalignment. What we really care about is that DCI-sanctioned events use only authentic Magic cards, and that we stop counterfeits. Wizards of the Coast has no desire to police playtest cards made for personal, non-commercial use, even if that usage takes place in a store. Fans use playtest cards to test out new deck ideas before building out a deck for real and bringing it to a sanctioned tournament.

Playtest cards aren't trying to be reproductions of real Magic cards they don't have official art and they wouldn't pass even as the real thing under the most cursory glance. So let's do that.Ī playtest card is most commonly a basic land with the name of a different card written on it with a marker. And the reason it has gotten confusing is because we've never really talked about them before. What has gotten caught up in the confusion are playtest cards used outside of sanctioned DCI events. Wizards has eliminated and will continue to eliminate from the DCI and WPN anyone who knowingly distributes counterfeit cards. Additionally, we reiterate in the strongest terms possible that any individual or retailer who knowingly deals in counterfeits works against the best interests of the community. We will remain vigilant for illegal activity, and we will continue to work quickly and decisively with law enforcement agencies around the globe to protect against the creation or distribution of counterfeit Magic cards. Our stance on counterfeits is also clear: Wizards remains committed to vigorously protecting the Magic community from counterfeiters.

The only exception is if a card has become damaged during the course of play in a particular event (for instance, a shuffling accident bends a card or a drink gets spilled) in that case a judge may issue a proxy for use only for the duration of that event so the player can continue playing. Cards used in DCI-sanctioned events must be authentic Magic cards. Our stated policy specifically applies to DCI-sanctioned events. As we dug into what was actually said, we realized that we had different reps in different offices around the world sending different messages, making the confusion even worse.

The bad part was that the details of the policy discussed with the store were both unclear and inconsistent with other communications we've put out. Our communication specifically said that no sanctions were being handed out to the store this was purely a fact-finding and educational outreach. Our intention was to educate them on counterfeit cards and proxies and ensure they understood our policy.

We contacted the store to find out more about the event. Since the word "proxies" is used colloquially to range in meaning from a marked up playtest card to counterfeit cards, the large prize made the event curious enough for us to want to make sure there wasn't something unsavory going on. We became aware that a store was running a tournament with a suspiciously large prize pool and that they appeared to be allowing proxies. There is clearly a lot of confusion about what our policy is, where we stand on some of the finer points, and why we're trying to kill Legacy and Vintage (we're not). This week, a discussion emerged on the internet, particularly on Reddit and Twitter, about Wizards of the Coast's policy on proxies and in-store play.
